November 30, 2024

Application Design

WYRD Case Study

Crafting an intuitive and fun experience that turns first impressions into deeper connections.

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Live Link: WYRD Project

Project Overview

Goal: WYRD is a dating app concept focused on enabling authentic conversations. Our task was to design a UX that feels playful, engaging, and seamless.

Role: UX/UI Designer

Tools: Figma, Illustrator, Photoshop (adjust per project)

Duration: 3 weeks

The Challenge

Dating apps often overload users with features, resulting in a steep learning curve and high early drop-offs. WYRD aimed to be different—keeping the flow minimal while making the user experience engaging and human-centric.

Our Process

1. Research & Insights

  • Competitor analysis of top dating apps

  • User interviews with 15 participants (ages 22–35)

  • Identified top frustrations: long onboarding, irrelevant matches, lack of conversation sparkers

2. Wireframing

  • Created low-fidelity wireframes to map user flows

  • Iterated based on quick user feedback

3. UI Design

  • Bold, bright color palette for a youthful vibe

  • Rounded elements for a friendly tone

  • Minimal iconography to reduce visual clutter

4. Prototyping & Testing

  • Interactive prototype tested with 12 participants

  • Reduced onboarding steps from 7 to 4

  • Added instant conversation prompts after match

Our Solution

  • Streamlined Onboarding: Get started in under 60 seconds

  • Match Prioritization: Shows mutual matches first

  • Gamified Prompts: Fun icebreakers appear in chat after a match

  • Swipe + Scroll Hybrid: Keeps interactions fluid but intuitive

High Fidelity Wireframes of WYRD Project which include login, splash, onboarding, chat, match, finder screens.

Impact & Outcomes

  • 25% higher retention in early testing vs. standard dating app flows

  • 40% faster onboarding completion rate

  • Positive feedback on “fun but simple” visual style

Reflection

This project highlighted the importance of removing friction without removing personality. The less you make users think, the more they engage.

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